Hey guys, I know I plugged a review of Descent, and its in the Works. But this little gem cropped up on my radar and I just had to give it a whirl. Here are my thoughts on Gloom: Fairytale Edition.
Fairytale gloom is an instalment of the Gloom franchise. There is the original Gloom title, and the newest Gloom in Space. As a fantasy author, I felt drawn to this title, but rest assured the others all hold their themes equally well.
Gloom is a card game with transparency designed cards. This allows layering of effects on cards below in a clever mechanic. The objective of these games is simple, albeit perverse. You must make your family of four as miserable as possible while killing them off swiftly at the height of their distress. While you are tackling this task, you are trying to cheer your opponents familia meme era up. Failing that, you try to kill them off in a manner that prevents them from being to unhappy in the afterlife.
The first person to have their fourth family member die triggers the end of the game. The points of each player’s dead are tallied up, and the victor is declared. Survivors don’t count. After all, they didn’t even have the decency to die when you needed them most.
I have streamlined my categories for my criteria in critiquing games from the cumbersome 9 sections to three. W.A.R.
W: Worth: this will cover the Value, Replayability, and Fun Factor elements of a game.
A: Art: this will cover Art Design, Thematic Content, and elements of Organization.
R: Rules: This field will handle the complexity, the mechanics (how clever, intuitive, original), organization of the rules as well.
Overall will remain unchanged.
Worth: 8 the quality of the cards seems to be very good. They are flexible enough to be durable without being flimsy. They are a little slippery when trying to shuffle the deck. Be cautious! The inking process may wear after extended use, but that will have to be assessed at a later date. The packaging is compact and organized well. The 30.00$ CDN seems worthwhile. Due to the encouragement of story telling while playing this game, there is loads of opportunity to crack this game out again and again.
Art: 9, The theme is consistent throughout the game. The art Design is lavishly gothic, and beatifully applied. Even the mechanic of layering modifiers onto cards helps to add the many layers of onion like appeal. (Quote from Sheri) the box is organized as well as a small cardboard box can be. I found a swarm of plastic cards all throughout my laptop bag, so durability of the container is an issue.
Rules: 9, play runs smoothly through turns that are comprised of taking two plays, or killing one character, and pretty much doing what is told you in the card text boxes. Easy. The end of the turn is marked. By drawing up to your hand size of five cards. Scoring is like golf… the lower self worth your dead family members have, the better. The whole game is best served with a healthy dose of players narrating the events of the cards.
That’s it in a nutshell.. so go forth, have fun, and remember, cheer up your neighbour. You only hurt the ones you love.
So there you have it, Gloom Fairytale. Please let me know what you think of the new review format in the comments below.