Just amazing!
For all of us who have pined away over those six blasted stats, trying to make the best ends of the damnable pips staring BACK AT US WHILE WE TRIED TO FORGE A Barbarian Halfling, of an Orc Wizard, this game is for us!
This game involves a drafting mechanic and dice manipulation to create a impressively simple, yet puzzling math equation that sums up to a sh!#-load of fun! On to the WAR review!
W (Worth) 8.5 okay, here is the skinny. The dice bag that comes with the game is of low-mediocre quality, but you actually get a functional dice bag. The 73 dice are of average quality, but they are the average sized dice, not the mini dice, and you get 73 of them! Ten of each colour and 13 gold dice… the makers of the game do have a sense of humour. The cardboard components are good, and the cards are well done. The wooden trackers are okay. Having said all of this, the $55.00 CDN price tag is ridiculously cheap by comparison for the contents. Especially compared to other competitive games that tend to run ten to fifteen bucks more. Well done, Thunderworks!
They replayability of this is astronomical, even including solo rules.. this amps up the replayability value.
A (Art) 7 The thematic Presentation is very well dome. The artwork itself is average in quality. Rulebook is decently arranged, and in full colour. The organizer in the box is well done, and they provide more than enough space for hopeful expansions to come. They provide ziplock bags as well. I feel compelled to point this out here, as my Roleplayer box contents looks more desirable to fish out and play than any of my Fantasy Flight Games.
R (Rules) 9.5 The complexity of this games comes from the strategic dilemmas you confront… not the rules themselves which are easy to comprehend, and are elegant in operation. Set-up is quick, with everyone grabbing a character race. (After dice are rolled to determine who goes first) then Alignments, and backstories are shuffled and dealt to all. The first player draws a die and notes the colour, taking a corresponding class of that colour. This proceeds around the table. Then the initial dicepool are drawn and rolled by the active player . This is determined by the total number of players +4. This formula mitigates the length of time each game takes.
The turns move along with a die drafting/initiative component, then die allocation phase, followed by a market phase. The clean up phase end the round. Then the next player becomes the active player.
In this manner one tries to get his character the best stat line he/she can, while trying to achieve certain goals pertaining to alignment, and backstory. Equipment, Skill, and Trait acquisition further lends depth to the character creation process.the end product is a victory point laden character that one would want to run in pathfinder, or D&D.
Overall: 8.33 This game is a MUST HAVE for any RPG affectionado. The mathematical puzzles, and tactical logic that is contained herein is incredibly fun and challenging. ‘Nuff said.